What is the course about?
The MOOC "Introduction to MOOC design and delivery" was developed by the partnership of the Erasmus+ project "Curricular modernization by implementing MOOC model" (short, MODE IT). The
project sought to introduce innovative MOOC-based pedagogical approaches to the design and delivery of higher education courses. The project partnership consisted of 5 higher education institutions from Germany (Fachhochschule des Mittelstands), Lithuania (Kaunas University of Technology), Turkey (Anadolu University), Portugal (Polytechnic Institute of Porto), and Romania (Polytechnic University of Timisoara).
LEARNING OBJECTIVES
The present MOOC aims to enable teachers and instructional designers at higher education institutions to create and deliver MOOCs as well as to integrate MOOCs into formal curricula in a didactically sound manner. More specifically, upon the completion of the course, the participants will be able to:
- understand and explain the foundations of open learning;
- design MOOC scenarios considering the specifics of different type of students;
- create and/or select suitable digital contents for a MOOC;
- analyse and select an appropriate platform for the MOOC delivery;
- understand the principles of the integration of MOOCs and/or MOOC-based pedagogies into formal curricula.
The MOOC consists of 5 stand-alone modules covering different aspects of MOOCs. The production of each module was led by a designated MODE IT partner institution as follows:
Module 1: Foundation of online learning (led by Kaunas University of Technology)
Module 2: MOOC Course Design (led by Anadolu University)
Module 3: MOOC Content Production (led by Polytechnic University of Timisoara)
Module 4: MOOC delivery (led by Polytechnic Institute of Porto)
Module 5: MOOC in formal learning (led by Fachhochschule des Mittelstands).
Each module has a workload between 4–5 hours. Each module consists of several short learning videos, supplementary learning materials (written texts enriched with links to further sources), quizzes for self-assessment, and journal assignment tasks which are supposed to be individual reflection tasks for self-control.
TARGET AUDIENCE
The MOOC targets teachers from higher education institutions of any subject area who want to acquire and/or improve their pedagogical and digital skills related to the creation and delivery of MOOCs and integration of MOOCs and/or MOOC-based pedagogies into formal curricula.
In addition, the MOOC addresses instructional designers at higher education institutions wishing to enhance their pedagogical skills in the area of the MOOC creation, delivery and integration into formal curricula.
DISCLAIMER
The creation of this open course has been partially funded by the ERASMUS+ grant program of the European Union under grant no. 2019-1-DE01-KA203-005051. Neither the European Commission nor the project’s national funding agency DAAD are responsible for the content or liable for any losses or damage resulting of the use of this course.
Course instructors
Cengiz Hakan AYDIN
Cengiz Hakan AYDIN, PhD, is a full professor in Anadolu University of Turkey where he has been offering courses in the field of open and distance learning since early 1990s such as Designing Open and Distance Learning, Instructional Design, and Research on ODL. He is currently the chair of the Distance Education Department in Anadolu University, and the director of the Anadolu University’s Open Anadolu Project (including AKADEMA MOOCs platform). His current research interest focuses on design and development of ODL environments, integration of new technologies into ODL, Open Education Resources (OERs), Open Education Practices (OEPs) and Massive Open Online Courses (MOOCs).
Carlos Vaz de Carvalho
I'm currently Professor at the Computer Eng. Dep. of the Engineering School of the Porto Polytechnic (ISEP). I'm also Director of Virtual Campus Lda, an SME dedicated to Technology Enhanced Learning and Serious Games.
I have a PhD (2001) in Technologies and Information Systems from the University of Minho, focusing on the use of e-learning in Higher Education.
As professor, I've lectured more than 20 different courses on Algorithms, Programming, Data Structures, E-Learning and Multimedia. Currently I'm lecturing Serious Games Design and Multimedia Application Development. I was responsible for planning and developing the syllabuses and materials for most of these courses.
I started my research career in 1988 at INESC in the Computer Graphics Group. In 1996, I focused in Technology Enhanced Learning while doing my PhD at the University of Minho. From 2005 to 2014, I was Scientific Coordinator of GILT R&D (Games, Interaction and Learning Technologies). I've directed eight PhD and 40 MSc theses and authored over 200 publications and communications, including more than ten books (as author and editor). I coordinated 16 national and European projects and participated in more than 20 other projects. I worked as an expert for the European Commission and associated agencies in the scope of the Socrates-ODL, Minerva, E-Learning, E-Contents Plus, Lifelong Learning and Erasmus+ programmes.
On the management side, I directed the Distance Education Unit of the Porto Polytechnic from 1997 until 2000. From 2001 until 2005 I was E-Learning Director of ISEP and served as Dean of the Computer Eng. Dep. between 2003 and 2005. Between 2011 and 2013 I was President of the Portuguese Chapter of the IEEE Education Society.
Ana Barata
I have been lecturing at ISEP since 2001 in diverse course units, namely in the fields of Language Skills, Communication, and Project Management.
I developed my Ph.D. research in Communication Sciences, focusing on Communication, and the Arts, in the Faculty of Human and Social Sciences of the New University of Lisbon (Portugal).
At present, I'm a leading researcher in Interaction and Learning Technologies at the GILT Research Unit (Games, Interaction and Learning Technologies), which I integrated in 2008.
I'm passionate about digital and urban arts, and my main research interests range from these areas to interactive media, serious games, education, and culture-related fields. I'm especially interested in researching and developing content focused on the role these fields play in education, and in social change and improvement.
Vlad Mihaescu
Vlad Mihaescu has a Ph.D. in educational and technological models of MOOCs and has more than 15 years of experience as a trainer and teacher in areas like multimedia technologies, social media, e-tourism, e-learning, usability, entrepreneurship, programming, soft skills, leadership, and project management. Author of over 35 scientific papers and book chapters published in international conferences and journals, Vlad is involved in several European research projects in the field of eLearning, digital culture, and digital entrepreneurship. He is also a lecturer for UPT. For over 10 years, Vlad has been part of the technical support team of the UPT Virtual Campus (Moodle). Since 2020, Vlad has served in the position of Chair of the Steering Committee of EDEN’s NAP (Network of Academics and Professionals) and a member of the Executive Board of EDEN. Vlad is also the director of the Center for Innovation and Technology Transfer at UPT.
Piedade Carvalho
I am currently a Professor in the Department of Computer Engineering at the Polytechnic School of Engineering in Porto, Portugal.
I have a PhD in Technologies and Information Systems from the University of Minho, Portugal.
As a professor, I taught courses such as Algorithms and Data Structure, Programming Paradigms, Databases, Software Engineering, Informatics in Organizations and Technologies and Multimedia Systems for the Bachelor's and Master's Degree in Computer Engineering.
I am an integrated researcher at the Games Interaction Learning Technologies Research Unit, focused on the analysis, design and development of scientific and technical knowledge in the field of Learning and Interactive Technologies.
Daina Gudoniene
Dr. Daina Gudoniene, the researcher and methodology specialist at Faculty of Informatics at Kaunas University of Technology. The research area is Smart educational technologies and applications for Education: models, systems, platforms, and architecture. She has been working in projects management and implementation for many years. She is an expert of distance education. The author and co-author of more than 60 research papers and 8 Books.