About this course
Games have become the new normal. The gaming industry is already more powerful than any other form of entertainment like music or movies. An average young person will spend more than 10,000 hours gaming by the age of 21 - about the amount of time that it takes us to master any kind of skill and yet, there's a huge engagement crisis in many other areas.
70% of US full-time employees are not motivated by what they are doing, but World of Warcraft players can spend up to 17,000 hours online. In 2014, competitive eSports tournaments gathered more than $30 million in prizes and it keeps on increasing. Meanwhile, kids now spend way more time engaged to video games than they do with books, with an average attention span that is now less than 10 seconds and decreases every year...
It seems like only games are truly understanding how human motivation really works. But how is that possible? Why are we that glued to games? Can we design those kind of gameful experiences in non-game contexts to make them more engaging?
And the most important question: How to do it?
What will you learn?
In this course you'll learn the basics of Gamification with a highly practical approach. We'll focus on how to design gamified experiences in real life and students will be able to gain knowledge in areas such as: game design, psychology, management or education.
Our main goal will be to understand and master the principles of Gamification to design experiences that make things more fun and engaging.
Who should take this course?
Do you want your team to perform better? Are you looking for ways to fully engage happy customers? Do you want to see kids learning while playing? Or are you just looking forward to seeing a better world?
Gamification can be used in many areas and almost any task can be fun and engaging. This course could be great for many different interest groups, including: teachers, educators, managers, C-level executives, health and fitness professionals, psychologists or researchers. So...
Whether you ever asked yourself one of these questions or you just want to know how to make things more fun and engaging, this course is for you!
Do I need prior knowledge?
This course goes from a basic level to an advanced one so all you need to bring in the class is a playful attitude!
Anyway, having some prior knowledge is always great, so if you already want to start this epic adventure, here are 3 ways you can do so:
- If you are more the reading type of person: http://www.epicwinblog.net/2013/05/best-gamification-books-where-to-start.html
- If you’d rather watch some videos: http://www.epicwinblog.net/p/epic-win-videos.html
- And if you don't like those options, well, there’s always a way. Go and start playing games or try out some gamified experiences!
How will I be assessed?
This course will feature creative assignments where we’ll try to help you learn by doing. Every week, a space within the forum will be opened for you to upload the task and peer to peer reviews.
It is not mandatory to complete these assignments in order to achieve any of the course's certificates but it is truly recommendable if you want to learn how to create and design real life gamification.
This course will feature weekly videos and creative assignments, so you’ll have to spend around 3-4 hours per week to keep up. If you want to learn even more, we’ll provide you with reading references and plenty of insightful videos, blogs and resources. In a way, the workload is actually up to you.
Week 1 (21/04/2015) Introduction to Gamification
Week 2 (28/04/2015) Setting up the Scene
Week 3 (05/05/2015) Fun & User Experience
Week 4 (12/05/2015) Engagement & Aesthetics
Week 5 (19/05/2015) Gamification Mechanics: Basic Level
Week 6 (26/05/2015) Gamification Mechanics: Advanced Level
Week 7 (02/06/2015) Gamification Mechanics: Expert Level
Week 8 (09/06/2015) Flow, Feedback, Balance & Pacing
Week 9 (16/06/2015) Storytelling in Games & Gamification
Week 10 (23/06/2015) Gamification Projects: Team, Budgets & More!