France Bobet
01. Apr 2016 13:48 Uhr
Kapitel 4 › Unit 3: Gamification in Corporate Digital Learning: Gamification for Martina! Aufgabe einblenden Aufgabe ausblenden

Gamification for Martina!

Do you remember Martina from chapter 2?

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You already defined her learning objectives.
You helped her create a culture of learning.
Now it is time, to think about gamification for her online training and learning. How can you add game elements and motivate her in her learning journey?

Need some inspiration for this journal exercise?

1) Article by John Hagel and John Seely Brown on how the online game World of Warcraft can help promote innovation - even on the job.

2) Knowledge@Wharton writes about how to use gamification in the health care sector in this article published on business insider.

3) Remember the example in our main material from HP? Here is the article by Chanin Ballance to read up upon their case.

4) Thefuntheory.com is a Volkswagen initiative that wants to show how easy it is to support and engage people in simple tasks such as bottle recycling or respecting the speed control.

5) Or watch this video by Khan Academy, explaining some of their gamification elements on their platform:

Video by CenterScene

We are excited to see how we can all help Martina out.

Learn with fun

1

We could imagine a game similar to "True or Dare" and for which Martina would have everyday, during the training program, to either share a good practice, an experience or do a specific task linked to the learning objectives.
Gamification should be associated with Social Learning. She could interract with other trainees to share those best practices and/or discuss the lessons learned for instance.

Kommentare

Katharina from iversity
vor etwa 8 Jahre

Haha, Truth or Dare is a funny and creative idea. If she feels comfortable with her team, she could even involve them in this.

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